![]() While breach axes seem to have a similar (but lower) DPS to the mace, the mace has a significantly higher AP. At high qualities and with the right material, this can even kill the large turrets in a single strike.Īgainst other targets, the mace deals more damage, with same cost and research requirement. Generally, this makes them much more effective when used against the colony than by the colony, as players will rarely need to break structures quickly.Ī niche use may be against mech clusters, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets in a few strikes. īreach axes are very dangerous against buildings. However, it is classified as a 'Melee Piercer' weapon for Ideoligion Weapon Preferences. As this multiplier is not taken into account when choosing which attack to perform,other, much weaker attacks may be used instead.įor the purposes of armor calculation, all attacks by the breach axe are considered Blunt damage. ![]() Note that only the head's attack has the multiplier. Thus, for base damage before quality modifiers, the head attack deals: The head attacks of breach axes deal Demolish damage which has a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as walls. While weaker than a mace, the breach axe has a significant damage multiplier against buildings. They are also carried by breachers during Tribal breach raids. They require 50 Stuff ( Metallic), 5,000 ticks ( 1.39 mins) of work, and a Crafting skill of 3. Breach axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed.
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